asfenrr.blogg.se

Cave story mods
Cave story mods






  1. #Cave story mods full
  2. #Cave story mods zip

Relocated the 'Door' in the credits to be chronologically correct. Jenka now shoves a Life Pot into your inventory if you missed every opportunity to get one. Falling blocks in Arcadia now spawn at half-speed (a little under a second each). Improved the amount of EXP obtained from capsules in Arcadia. Toned down Last Cave (Hidden) a bit at the end of the first and second floors. Changed Booster's dialog slightly to imply that you can visit Jenka. Rebuilt the EXP cage on the Balcony for funsies. Little Man now returns correct ammo values for Machine Gun. Can no longer trade missile launchers with Little Man. Little Man just gives you the Nemesis if he's alive. Balrog now returns correct ammo values for Machine Gun. The "Pooh Black" version of Suto no longer exists. Spur sidequest simply requires talking to the Gunsmith, then going to the Pignon Hideout. Sue and Little Man no longer notice or exchange for the Blade and Nemesis capsules. Whimsical Star is available in the Revolutionarium on the return trip after Gens/Obliv.

cave story mods

Upper part of Abalandoned Facility is redesigned a bit. Deconstructor Mk 2's arena is now wider. Alpha's projectiles are no longer solely 'invulnerable' ones. Night Spirit/Deconstructor Mk1 projectiles do 1 less damage (4). Night Spirit/Deconstructor Mk1 has 40 more HP (240). Added a +3 life capsule to the Eroding Valve.

cave story mods

Arms Barrier is no longer NG+ content, and is now available where Whimsical Star used to be. Relocated Whimsical Star to a later point in the game. Relocated the Missiles from the Chimney to where the Map System used to be. Map System is now available in Mimiga Village. Teleporting out of the Inner Sanctuary is less obnoxious and more mysterious. Cleaned up the layout at the beginning of Underside a bit. Moved the Grasstown Missile Ammo down to where the pignon note was, and removed the little hole at the top where it used to be. Added a +3 life capsule to Grasstown where the Snake Ammo was. Moved the Snake Ammo in Grasstown to be further in. Added some bars over the left pipe in Pipeworks N to prevent people from diving into it face-first. Green beetles in Pipeworks give 1 additional EXP, each. Removed some of the Midorins in Pipeworks, due to Bubbler Lv1 being blocked by the Tile44's. The Pignon gang fight has one less pignon. "Balrog Shots" no longer block bullets. Bubbler can be picked up a second time post-underside, if collected. Put a new Machine Gun ammo chest in said shutter, instead. Moved the Bubbler from Pipeworks' shutter to where the pignon note was under the bridge. Two additional Machine Gun pickups, new max total is 160. Snake can now be picked up again post-underside. Bubbler ammo has been reduced to start at +30, and give +15 per additional drop (max 120). Snake ammo now starts at a hard +20, and gives +10 per additional drop (max 80). Snake recharges more than twice as fast as before. Bubbler recharges slightly slower to compensate for the more powerful level 3. Bubbler Level 2 and 3 are now weaker, but Level 3 is now more powerful. Removed the version date from the file folder itself.

#Cave story mods zip

Reduced the file size of the ZIP itself (by almost 2mb!) by opening it and manually deleting the Thumbs.db files Windows generates in secret. Fixed one of the cave story mods

#Cave story mods full

Fixed the annoying 16bit full screen bug in Jenka's fireplace Removed a few unused layers from it, too. Redid the graphics for the boss rush so all 'layers' of the graphic file are the same brightness/contrast (instead of Genesis sticking out a mile and Suto being nigh-invisible). Added proper dialog to Monster X for Curly depending on if you beat him or not Fixed a major bug where you could trigger Monster X by CONTACT with a non-H/V event (Sorry, GrampaGlasses) Machine Gun now levels up faster, 20/40/20 from 27/54/18 Forgot to actually point to an event on a particular sign later in the game. Save Point in Old Clinic gets removed while Curly Fixed being unable to drown correctly in the Old Clinic while Curly








Cave story mods